_IS_MODEL_IN_NEED_OF_VEG_MODIFIER
Checks whether the specified model can be handled through the vegetation modifier path. This is not limited strictly to foliage. Testing shows many natural world models can return TRUE, including rocks, trees, bushes, grass, crops, branches, roots, logs, debris, and similar environment assets.
ENTITYBuild 1207
Signature
lua
IsModelInNeedOfVegModifier(GetHashKey("..."))
-- returns BOOLParameters
| Name | Type | Description |
|---|---|---|
| Hash | — |
Usage
lua
IsModelInNeedOfVegModifier(GetHashKey("..."))Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
