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  3. _IS_MODEL_IN_NEED_OF_VEG_MODIFIER

_IS_MODEL_IN_NEED_OF_VEG_MODIFIER

Checks whether the specified model can be handled through the vegetation modifier path. This is not limited strictly to foliage. Testing shows many natural world models can return TRUE, including rocks, trees, bushes, grass, crops, branches, roots, logs, debris, and similar environment assets.

ENTITYBuild 1207

Signature

lua
IsModelInNeedOfVegModifier(GetHashKey("..."))
-- returns BOOL

Parameters

NameTypeDescription
Hash—

Usage

lua
IsModelInNeedOfVegModifier(GetHashKey("..."))

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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