SET_PED_COMPONENT_VARIATION
This native is used to set component variation on a ped. Components, drawables and textures IDs are related to the ped model. ### MP Freemode list of components **0**: Face **1**: Mask **2**: Hair **3**: Torso **4**: Leg **5**: Parachute / bag **6**: Shoes **7**: Accessory **8**: Undershirt **9**: Kevlar **10**: Badge **11**: Torso 2 List of Component IDs ```cpp // Components enum ePedVarComp { PV_COMP_INVALID = 0xFFFFFFFF, PV_COMP_HEAD = 0, // "HEAD" PV_COMP_BERD = 1, // "BEARD" PV_COMP_HAIR = 2, // "HAIR" PV_COMP_UPPR = 3, // "UPPER" PV_COMP_LOWR = 4, // "LOWER" PV_COMP_HAND = 5, // "HAND" PV_COMP_FEET = 6, // "FEET" PV_COMP_TEEF = 7, // "TEETH" PV_COMP_ACCS = 8, // "ACCESSORIES" PV_COMP_TASK = 9, // "TASK" PV_COMP_DECL = 10, // "DECL" PV_COMP_JBIB = 11, // "JBIB" PV_COMP_MAX = 12, }; ``` **This is the server-side RPC native equivalent of the client native [SET_PED_COMPONENT_VARIATION](?\_0x262B14F48D29DE80).**
Signature
SetPedComponentVariation(PlayerPedId(), 0, 0, 0, 0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | The ped handle. | |
| int | The component that you want to set. | |
| int | The drawable id that is going to be set. Refer to [GET_NUMBER_OF_PED_DRAWABLE_VARIATIONS](#\_0x27561561732A7842). | |
| int | The texture id of the drawable. Refer to [GET_NUMBER_OF_PED_TEXTURE_VARIATIONS](#\_0x8F7156A3142A6BAD). | |
| int | 0 to 3. |
Usage
SetPedComponentVariation(PlayerPedId(), 0, 0, 0, 0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- API set
- Source
- cfx
Source: cfx
