GET_VEHICLE_DOOR_LOCK_STATUS
```lua enum_VehicleLockStatus = { None = 0, Locked = 2, LockedForPlayer = 3, StickPlayerInside = 4, -- Doesn't allow players to exit the vehicle with the exit vehicle key. CanBeBrokenInto = 7, -- Can be broken into the car. If the glass is broken, the value will be set to 1 CanBeBrokenIntoPersist = 8, -- Can be broken into persist CannotBeTriedToEnter = 10, -- Cannot be tried to enter (Nothing happens when you press the vehicle enter key). } ``` It should be [noted](https://forum.cfx.re/t/4863241) that while the [client-side command](#\_0x25BC98A59C2EA962) and its setter distinguish between states 0 (unset) and 1 (unlocked), the game will synchronize both as state 0, so the server-side command will return only '0' if unlocked.
Signature
GetVehicleDoorLockStatus(GetVehiclePedIsIn(PlayerPedId(), false))
-- returns intParameters
| Name | Type | Description |
|---|---|---|
| Vehicle | A vehicle handle. |
Usage
GetVehicleDoorLockStatus(GetVehiclePedIsIn(PlayerPedId(), false))Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- API set
- Source
- cfx
Source: cfx
