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  3. GET_VEHICLE_DOOR_LOCK_STATUS

GET_VEHICLE_DOOR_LOCK_STATUS

```lua enum_VehicleLockStatus = { None = 0, Locked = 2, LockedForPlayer = 3, StickPlayerInside = 4, -- Doesn't allow players to exit the vehicle with the exit vehicle key. CanBeBrokenInto = 7, -- Can be broken into the car. If the glass is broken, the value will be set to 1 CanBeBrokenIntoPersist = 8, -- Can be broken into persist CannotBeTriedToEnter = 10, -- Cannot be tried to enter (Nothing happens when you press the vehicle enter key). } ``` It should be [noted](https://forum.cfx.re/t/4863241) that while the [client-side command](#\_0x25BC98A59C2EA962) and its setter distinguish between states 0 (unset) and 1 (unlocked), the game will synchronize both as state 0, so the server-side command will return only '0' if unlocked.

CFX

Signature

lua
GetVehicleDoorLockStatus(GetVehiclePedIsIn(PlayerPedId(), false))
-- returns int

Parameters

NameTypeDescription
VehicleA vehicle handle.

Usage

lua
GetVehicleDoorLockStatus(GetVehiclePedIsIn(PlayerPedId(), false))

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
API set
Source
cfx

Source: cfx

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