_PLAY_SOUND_FROM_POSITION_WITH_ID
Starts Audio Loop _PLAY_SOUND_FROM_ENTITY* - _PLAY_SOUND_FRONTEND*
AUDIOBuild 1207
Signature
lua
PlaySoundFromPositionWithId(0, soundName, 0.0, 0.0, 0.0, soundsetName, true, 0, true)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| int | — | |
| char* | — | |
| float | — | |
| float | — | |
| float | — | |
| char* | — | |
| BOOL | — | |
| int | — | |
| BOOL | — |
Usage
lua
PlaySoundFromPositionWithId(0, soundName, 0.0, 0.0, 0.0, soundsetName, true, 0, true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
