_SET_ENTITY_PELT_TEXTURE
Set the pelt texture to the entity, by albedo hash and inventory item hash Examples: object: P_CS_PELT_MEDLARGE albedo: a_c_boar_01_head_000_c0_000_ab, inventoryItem: PROVISION_BOAR_HIDE_POOR
ENTITYBuild 1207
Signature
lua
SetEntityPeltTexture(entity, GetHashKey("..."), GetHashKey("..."), 0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Entity | — | |
| Hash | — | |
| Hash | — | |
| int | — |
Usage
lua
SetEntityPeltTexture(entity, GetHashKey("..."), GetHashKey("..."), 0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
