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Namespace

  1. Reference
  2. Natives
  3. _SET_ENTITY_PELT_TEXTURE

_SET_ENTITY_PELT_TEXTURE

Set the pelt texture to the entity, by albedo hash and inventory item hash Examples: object: P_CS_PELT_MEDLARGE albedo: a_c_boar_01_head_000_c0_000_ab, inventoryItem: PROVISION_BOAR_HIDE_POOR

ENTITYBuild 1207

Signature

lua
SetEntityPeltTexture(entity, GetHashKey("..."), GetHashKey("..."), 0)
-- returns void

Parameters

NameTypeDescription
Entity—
Hash—
Hash—
int—

Usage

lua
SetEntityPeltTexture(entity, GetHashKey("..."), GetHashKey("..."), 0)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

On this page

  • Signature
  • Parameters
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  • Details