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Namespace

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  3. GET_VEHICLE_TYPE_RAW

GET_VEHICLE_TYPE_RAW

Returns the model type of the vehicle as defined by: ```cpp enum VehicleType { VEHICLE_TYPE_NONE = -1, VEHICLE_TYPE_CAR = 0, VEHICLE_TYPE_PLANE = 1, VEHICLE_TYPE_TRAILER = 2, VEHICLE_TYPE_QUADBIKE = 3, VEHICLE_TYPE_DRAFT = 4, VEHICLE_TYPE_SUBMARINECAR = 5, VEHICLE_TYPE_AMPHIBIOUS_AUTOMOBILE = 6, VEHICLE_TYPE_AMPHIBIOUS_QUADBIKE = 7, VEHICLE_TYPE_HELI = 8, VEHICLE_TYPE_BLIMP = 9, VEHICLE_TYPE_AUTOGYRO = 10, VEHICLE_TYPE_BIKE = 11, VEHICLE_TYPE_BICYCLE = 12, VEHICLE_TYPE_BOAT = 13, VEHICLE_TYPE_TRAIN = 14, VEHICLE_TYPE_SUBMARINE = 15, }; ```

CFX

Signature

lua
GetVehicleTypeRaw(GetVehiclePedIsIn(PlayerPedId(), false))
-- returns int

Parameters

NameTypeDescription
VehicleThe vehicle's entity handle.

Usage

lua
GetVehicleTypeRaw(GetVehiclePedIsIn(PlayerPedId(), false))

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
API set
Source
cfx

Source: cfx

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