REACT_LOOK_AT
lookIntensity: see SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT exitAnimation: LOOK_RETURN_GENERIC = 1, LOOK_RETURN_DISMISSIVE = 2, LOOK_RETURN_RELIEVED = 3
TASKBuild 1207
Signature
lua
ReactLookAt(PlayerPedId(), targetPed, 0, 0, 0.0, 0, targetPed2, p7, p8)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| Ped | — | |
| int | — | |
| int | — | |
| float | — | |
| int | — | |
| Ped | — | |
| Any | — | |
| Any | — |
Usage
lua
ReactLookAt(PlayerPedId(), targetPed, 0, 0, 0.0, 0, targetPed2, p7, p8)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
