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Namespace

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  2. Natives
  3. _RESET_DEADEYE_AURA_EFFECT

_RESET_DEADEYE_AURA_EFFECT

Resets any aura effects applied to entities for a specific player in Deadeye mode, returning all aura-related visuals to their default state. This function is primarily used to remove any highlighting or aura effects set by `_SET_DEADEYE_ENTITY_AURA - 0x2B12B6FC8B8772AB` and `_SET_DEADEYE_ENTITY_AURA_INTENSITY - 0x131E294EF60160DF`

PLAYERBuild 1207

Signature

lua
ResetDeadeyeAuraEffect(PlayerId())
-- returns void

Parameters

NameTypeDescription
Player—

Usage

lua
ResetDeadeyeAuraEffect(PlayerId())

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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