_RESET_DEADEYE_AURA_EFFECT
Resets any aura effects applied to entities for a specific player in Deadeye mode, returning all aura-related visuals to their default state. This function is primarily used to remove any highlighting or aura effects set by `_SET_DEADEYE_ENTITY_AURA - 0x2B12B6FC8B8772AB` and `_SET_DEADEYE_ENTITY_AURA_INTENSITY - 0x131E294EF60160DF`
PLAYERBuild 1207
Signature
lua
ResetDeadeyeAuraEffect(PlayerId())
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Player | — |
Usage
lua
ResetDeadeyeAuraEffect(PlayerId())Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
