_SET_ENTITY_MASK_LAYERS
GRAPHICSBuild 1207
Signature
lua
SetEntityMaskLayers(entity, layer0, layer1, layer2, layer3)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Entity | — | |
| float* | — | |
| float* | — | |
| float* | — | |
| float* | — |
Usage
lua
SetEntityMaskLayers(entity, layer0, layer1, layer2, layer3)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
