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  3. _SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA

_SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA

_SET_PED_(A?)*

PEDBuild 1232

Signature

lua
SetPedDefensiveAreaToAngledArea(PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, p7, true, true, entity, true)
-- returns void

Parameters

NameTypeDescription
Ped—
float—
float—
float—
float—
float—
float—
Any—
BOOL—
BOOL—
Entity—
BOOL—

Usage

lua
SetPedDefensiveAreaToAngledArea(PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, p7, true, true, entity, true)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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