_SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA
_SET_PED_(A?)*
PEDBuild 1232
Signature
lua
SetPedDefensiveAreaToAngledArea(PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, p7, true, true, entity, true)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| Any | — | |
| BOOL | — | |
| BOOL | — | |
| Entity | — | |
| BOOL | — |
Usage
lua
SetPedDefensiveAreaToAngledArea(PlayerPedId(), 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, p7, true, true, entity, true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
