ADD_CAM_SPLINE_NODE
p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
CAMBuild 1207
Signature
lua
AddCamSplineNode(camera, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Cam | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| float | — | |
| int | — | |
| int | — | |
| int | — |
Usage
lua
AddCamSplineNode(camera, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Joaat hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
