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  3. TASK_GO_TO_COORD_ANY_MEANS

TASK_GO_TO_COORD_ANY_MEANS

Tells a ped to go to a coord by any means. ```cpp enum eDrivingMode { DF_StopForCars = 1, DF_StopForPeds = 2, DF_SwerveAroundAllCars = 4, DF_SteerAroundStationaryCars = 8, DF_SteerAroundPeds = 16, DF_SteerAroundObjects = 32, DF_DontSteerAroundPlayerPed = 64, DF_StopAtLights = 128, DF_GoOffRoadWhenAvoiding = 256, DF_DriveIntoOncomingTraffic = 512, DF_DriveInReverse = 1024, // If pathfinding fails, cruise randomly instead of going on a straight line DF_UseWanderFallbackInsteadOfStraightLine = 2048, DF_AvoidRestrictedAreas = 4096, // These only work on MISSION_CRUISE DF_PreventBackgroundPathfinding = 8192, DF_AdjustCruiseSpeedBasedOnRoadSpeed = 16384, DF_UseShortCutLinks = 262144, DF_ChangeLanesAroundObstructions = 524288, // cruise tasks ignore this anyway--only used for goto's DF_UseSwitchedOffNodes = 2097152, // if you're going to be primarily driving off road DF_PreferNavmeshRoute = 4194304, // Only works for planes using MISSION_GOTO, will cause them to drive along the ground instead of fly DF_PlaneTaxiMode = 8388608, DF_ForceStraightLine = 16777216, DF_UseStringPullingAtJunctions = 33554432, DF_AvoidHighways = 536870912, DF_ForceJoinInRoadDirection = 1073741824, // Standard driving mode. stops for cars, peds, and lights, goes around stationary obstructions DRIVINGMODE_STOPFORCARS = 786603, // DF_StopForCars|DF_StopForPeds|DF_SteerAroundObjects|DF_SteerAroundStationaryCars|DF_StopAtLights|DF_UseShortCutLinks|DF_ChangeLanesAroundObstructions, // Obey lights too // Like the above, but doesn't steer around anything in its way - will only wait instead. DRIVINGMODE_STOPFORCARS_STRICT = 262275, // DF_StopForCars|DF_StopForPeds|DF_StopAtLights|DF_UseShortCutLinks, // Doesn't deviate an inch. // Default "alerted" driving mode. drives around everything, doesn't obey lights DRIVINGMODE_AVOIDCARS = 786469, // DF_SwerveAroundAllCars|DF_SteerAroundObjects|DF_UseShortCutLinks|DF_ChangeLanesAroundObstructions|DF_StopForCars, // Very erratic driving. difference between this and AvoidCars is that it doesn't use the brakes at ALL to help with steering DRIVINGMODE_AVOIDCARS_RECKLESS = 786468, // DF_SwerveAroundAllCars|DF_SteerAroundObjects|DF_UseShortCutLinks|DF_ChangeLanesAroundObstructions, // Smashes through everything DRIVINGMODE_PLOUGHTHROUGH = 262144, // DF_UseShortCutLinks // Drives normally except for the fact that it ignores lights DRIVINGMODE_STOPFORCARS_IGNORELIGHTS = 786475, // DF_StopForCars|DF_SteerAroundStationaryCars|DF_StopForPeds|DF_SteerAroundObjects|DF_UseShortCutLinks|DF_ChangeLanesAroundObstructions // Try to swerve around everything, but stop for lights if necessary DRIVINGMODE_AVOIDCARS_OBEYLIGHTS = 786597, // DF_SwerveAroundAllCars|DF_StopAtLights|DF_SteerAroundObjects|DF_UseShortCutLinks|DF_ChangeLanesAroundObstructions|DF_StopForCars // Swerve around cars, be careful around peds, and stop for lights DRIVINGMODE_AVOIDCARS_STOPFORPEDS_OBEYLIGHTS = 786599 // DF_SwerveAroundAllCars|DF_StopAtLights|DF_StopForPeds|DF_SteerAroundObjects|DF_UseShortCutLinks|DF_ChangeLanesAroundObstructions|DF_StopForCars }; ``` **This is the server-side RPC native equivalent of the client native [TASK_GO_TO_COORD_ANY_MEANS](?\_0x5BC448CB78FA3E88).**

CFX

Signature

lua
TaskGoToCoordAnyMeans(PlayerPedId(), 0.0, 0.0, 0.0, 0.0, GetVehiclePedIsIn(PlayerPedId(), false), true, 0, 0.0)
-- returns void

Parameters

NameTypeDescription
PedThe `Ped` Handle.
floatThe goto target coordinate.
floatThe goto target coordinate.
floatThe goto target coordinate.
float0.0 = still, 1.0 = walk, 2.0 = run, 3.0 = sprint.
VehicleIf defined, the pedestrian will only move if said vehicle exists. If you don't want any sort of association, just set it to `0`.
BOOLSetting to `true` tells the vehicle to use longrange vehicle pathing.
intSee `eDrivingMode` enum.
floatDetermines the maximum distance at which the `Ped` will engage in combat with threatening targets.

Usage

lua
TaskGoToCoordAnyMeans(PlayerPedId(), 0.0, 0.0, 0.0, 0.0, GetVehiclePedIsIn(PlayerPedId(), false), true, 0, 0.0)

Generated from the native name, hash, and parameter list. Add a real example.

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