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Reference

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Namespace

  1. Reference
  2. Natives
  3. _GET_LOOTING_EVENT_HAS_FIRED

_GET_LOOTING_EVENT_HAS_FIRED

Event names in the scripts: MGBegin, MGEnd, ReadyForCut

MISCBuild 1207

Signature

lua
GetLootingEventHasFired(PlayerPedId(), eventName)
-- returns BOOL

Parameters

NameTypeDescription
Ped—
char*—

Usage

lua
GetLootingEventHasFired(PlayerPedId(), eventName)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

On this page

  • Signature
  • Parameters
  • Usage
  • Details