_GET_LOOTING_EVENT_HAS_FIRED
Event names in the scripts: MGBegin, MGEnd, ReadyForCut
MISCBuild 1207
Signature
lua
GetLootingEventHasFired(PlayerPedId(), eventName)
-- returns BOOLParameters
| Name | Type | Description |
|---|---|---|
| Ped | — | |
| char* | — |
Usage
lua
GetLootingEventHasFired(PlayerPedId(), eventName)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
