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Namespace

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  2. Natives
  3. SET_PLAYER_TALKING_OVERRIDE

SET_PLAYER_TALKING_OVERRIDE

the status of default voip system. It affects on `NETWORK_IS_PLAYER_TALKING` and `mp_facial` animation. This function doesn't need to be called every frame, it works like a switcher.

CFX

Signature

lua
SetPlayerTalkingOverride(PlayerId(), true)
-- returns void

Parameters

NameTypeDescription
PlayerThe target player.
BOOLOverriding state.

Usage

lua
SetPlayerTalkingOverride(PlayerId(), true)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
API set
Source
cfx

Source: cfx

On this page

  • Signature
  • Parameters
  • Usage
  • Details