SET_PLAYER_TALKING_OVERRIDE
the status of default voip system. It affects on `NETWORK_IS_PLAYER_TALKING` and `mp_facial` animation. This function doesn't need to be called every frame, it works like a switcher.
CFX
Signature
lua
SetPlayerTalkingOverride(PlayerId(), true)
-- returns voidParameters
| Name | Type | Description |
|---|---|---|
| Player | The target player. | |
| BOOL | Overriding state. |
Usage
lua
SetPlayerTalkingOverride(PlayerId(), true)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- API set
- Source
- cfx
Source: cfx
