GET_WATER_HEIGHT
Checks against a global variable that is set by _SET_WORLD_WATER_TYPE. If that is set to one it will fail. Likely not the only issue but part of it.
WATERBuild 1207
Signature
lua
GetWaterHeight(0.0, 0.0, 0.0, height)
-- returns BOOLParameters
| Name | Type | Description |
|---|---|---|
| float | — | |
| float | — | |
| float | — | |
| float* | — |
Usage
lua
GetWaterHeight(0.0, 0.0, 0.0, height)Generated from the native name, hash, and parameter list. Add a real example.
Details
- Hash
- Joaat hash
- Source
- VORPCORE/RDR3natives
Source: VORPCORE/RDR3natives
