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Namespace

  1. Reference
  2. Natives
  3. SET_COMBAT_FLOAT

SET_COMBAT_FLOAT

combatType can be between 0-14. See GET_COMBAT_FLOAT below for a list of possible parameters. https://github.com/femga/rdr3_discoveries/tree/master/AI/COMBAT_FLOATS https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eCombatAttributeFloats

PEDBuild 1207

Signature

lua
SetCombatFloat(PlayerPedId(), 0, 0.0)
-- returns void

Parameters

NameTypeDescription
Ped—
int—
float—

Usage

lua
SetCombatFloat(PlayerPedId(), 0, 0.0)

Generated from the native name, hash, and parameter list. Add a real example.

Details

Hash
Joaat hash
Source
VORPCORE/RDR3natives

Source: VORPCORE/RDR3natives

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