Hashes
NPCs, animations, props, vehicles, weapons, IMAPs, particles and the other joaat lookups a RedM script needs. Filter by category in the sidebar.
Seeded from femga/rdr3_discoveries.
81,819 entries
ai_combat@reposition@cowboy@stance_a@stance_idle
Animationsai_combat@reposition@cowboy@stance_a@stance_idleai_combat@reposition@cowboy@stance_b@stance_idle
Animationsai_combat@reposition@cowboy@stance_b@stance_idleai_combat@reposition@cowboy@stance_d@stance_idle
Animationsai_combat@reposition@cowboy@stance_d@stance_idleai_combat@reposition@cowboy@stance_transitions_1h@base_to_crouch
Animationsai_combat@reposition@cowboy@stance_transitions_1h@base_to_crouchai_combat@reposition@cowboy@stance_transitions_1h@base_to_injured_l_leg
Animationsai_combat@reposition@cowboy@stance_transitions_1h@base_to_injured_l_legai_combat@reposition@cowboy@stance_transitions_1h@base_to_injured_r_leg
Animationsai_combat@reposition@cowboy@stance_transitions_1h@base_to_injured_r_legai_combat@reposition@cowboy@stance_transitions_1h@base_to_stance_a
Animationsai_combat@reposition@cowboy@stance_transitions_1h@base_to_stance_aai_combat@reposition@cowboy@stance_transitions_1h@base_to_stance_b
Animationsai_combat@reposition@cowboy@stance_transitions_1h@base_to_stance_bai_combat@reposition@cowboy@stance_transitions_1h@base_to_stance_d
Animationsai_combat@reposition@cowboy@stance_transitions_1h@base_to_stance_dai_combat@reposition@cowboy@stance_transitions_1h@crouch_to_base
Animationsai_combat@reposition@cowboy@stance_transitions_1h@crouch_to_baseai_combat@reposition@cowboy@stance_transitions_1h@crouch_to_stance_b
Animationsai_combat@reposition@cowboy@stance_transitions_1h@crouch_to_stance_bai_combat@reposition@cowboy@stance_transitions_1h@crouch_to_stance_d
Animationsai_combat@reposition@cowboy@stance_transitions_1h@crouch_to_stance_d