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Category

Hashes

NPCs, animations, props, vehicles, weapons, IMAPs, particles and the other joaat lookups a RedM script needs. Filter by category in the sidebar.

Seeded from femga/rdr3_discoveries.

81,819 entries

LabelCategoryInputHash

ai_combat@reposition@cowboy@stance_a@left

Animationsai_combat@reposition@cowboy@stance_a@left

ai_combat@reposition@cowboy@stance_a@right

Animationsai_combat@reposition@cowboy@stance_a@right

ai_combat@reposition@cowboy@stance_a@stance_idle

Animationsai_combat@reposition@cowboy@stance_a@stance_idle

ai_combat@reposition@cowboy@stance_b@bwd

Animationsai_combat@reposition@cowboy@stance_b@bwd

ai_combat@reposition@cowboy@stance_b@fwd

Animationsai_combat@reposition@cowboy@stance_b@fwd

ai_combat@reposition@cowboy@stance_b@left

Animationsai_combat@reposition@cowboy@stance_b@left

ai_combat@reposition@cowboy@stance_b@right

Animationsai_combat@reposition@cowboy@stance_b@right

ai_combat@reposition@cowboy@stance_b@stance_idle

Animationsai_combat@reposition@cowboy@stance_b@stance_idle

ai_combat@reposition@cowboy@stance_d@bwd

Animationsai_combat@reposition@cowboy@stance_d@bwd

ai_combat@reposition@cowboy@stance_d@fwd

Animationsai_combat@reposition@cowboy@stance_d@fwd

ai_combat@reposition@cowboy@stance_d@left

Animationsai_combat@reposition@cowboy@stance_d@left

ai_combat@reposition@cowboy@stance_d@right

Animationsai_combat@reposition@cowboy@stance_d@right

ai_combat@reposition@cowboy@stance_d@stance_idle

Animationsai_combat@reposition@cowboy@stance_d@stance_idle

ai_combat@reposition@cowboy@stance_transitions_1h@base_to_crouch

Animationsai_combat@reposition@cowboy@stance_transitions_1h@base_to_crouch

ai_combat@reposition@cowboy@stance_transitions_1h@base_to_injured_l_leg

Animationsai_combat@reposition@cowboy@stance_transitions_1h@base_to_injured_l_leg

ai_combat@reposition@cowboy@stance_transitions_1h@base_to_injured_r_leg

Animationsai_combat@reposition@cowboy@stance_transitions_1h@base_to_injured_r_leg

ai_combat@reposition@cowboy@stance_transitions_1h@base_to_stance_a

Animationsai_combat@reposition@cowboy@stance_transitions_1h@base_to_stance_a

ai_combat@reposition@cowboy@stance_transitions_1h@base_to_stance_b

Animationsai_combat@reposition@cowboy@stance_transitions_1h@base_to_stance_b

ai_combat@reposition@cowboy@stance_transitions_1h@base_to_stance_d

Animationsai_combat@reposition@cowboy@stance_transitions_1h@base_to_stance_d

ai_combat@reposition@cowboy@stance_transitions_1h@crouch_to_base

Animationsai_combat@reposition@cowboy@stance_transitions_1h@crouch_to_base

ai_combat@reposition@cowboy@stance_transitions_1h@crouch_to_stance_b

Animationsai_combat@reposition@cowboy@stance_transitions_1h@crouch_to_stance_b

ai_combat@reposition@cowboy@stance_transitions_1h@crouch_to_stance_d

Animationsai_combat@reposition@cowboy@stance_transitions_1h@crouch_to_stance_d

ai_combat@reposition@cowboy@stance_transitions_1h@injured_l_leg_to_base

Animationsai_combat@reposition@cowboy@stance_transitions_1h@injured_l_leg_to_base

ai_combat@reposition@cowboy@stance_transitions_1h@injured_r_leg_to_base

Animationsai_combat@reposition@cowboy@stance_transitions_1h@injured_r_leg_to_base
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